Is-disarmed-delay: Difference between revisions

Shade (talk | contribs)
new page
 
Shade (talk | contribs)
had wrong sexp info, fixed
 
Line 1: Line 1:
  Is disabled delay (Boolean operator)
  Is disarmed delay (Boolean operator)
         Becomes true <delay> seconds after the specified ship(s) are disabled.  A ship is disabled when all of it's engine
         Becomes true <delay> seconds after the specified ship(s) are disarmed.  A ship is disarmed when all of it's turret
  subsystems are destroyed.  All ships must be diabled for this function to return true.
  subsystems are destroyed.  All ships must be disarmed for this function to return true.
   
   
  Returns a boolean value; Takes 2 or more arguments:
  Returns a boolean value; Takes 2 or more arguments:
         1:      Time delay is seconds (see above).
         1:      Time delay is seconds (see above).
         Rest:  Names of ships to check disabled status of.
         Rest:  Names of ships to check disarmed status of.


[[Category:Retail SEXPs]]
[[Category:Retail SEXPs]]

Latest revision as of 09:56, 14 April 2006

Is disarmed delay (Boolean operator)
        Becomes true <delay> seconds after the specified ship(s) are disarmed.  A ship is disarmed when all of it's turret
subsystems are destroyed.  All ships must be disarmed for this function to return true.

Returns a boolean value; Takes 2 or more arguments:
        1:      Time delay is seconds (see above).
        Rest:   Names of ships to check disarmed status of.