System map.tbl: Difference between revisions

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Created page with "{{SCPUI_table}} {{Tables}} System_map.tbl is used by the SCPUI script system to define the system map and its progression within a mod's System Map UI screen. System_map...."
 
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{{SCPUI_table}}
{{SCPUI moved|https://github.com/MjnMixael/SCPUI/wiki/system_map.tbl}} [[Category:SCPUI]] [[Category:Tables]]
{{Tables}}
System_map.tbl is used by the [[SCPUI]] script system to define the system map and its progression within a mod's System Map UI screen.
 
System_map.tbl can be extended with xxx-smap.tbm.
 
==System_map.tbl==
*Defines the map options, configuration, and layout.
*Begins with one of the configuration sections and ends with #End
 
==#Objects==
*Defines all of the objects that can be shown on the system map.
 
===$Name:===
*The name of the object. Must be unique.
*Syntax: '''''string'''''
 
====+Display Name:====
*The display name for the object.
*Optional, defaults to Name.
*Syntax: '''''string'''''
 
====+Bitmap:====
*The bitmap icon to display for the object.
*Syntax: '''''string'''''
 
====+Large Bitmap:====
*If defined, the closeup view of the object will show this bitmap.
*Optional, defaults to nothing.
*Syntax: '''''string'''''
 
====+Ship Class:====
*If defined, the closeup view of the object will show this ship model.
*Takes precedence over Large Bitmap.
*Optional, defaults to nothing.
*Syntax: '''''string'''''
 
====+Description:====
*The description text for the object.
*Optional, defaults to nothing.
*Syntax: '''''string'''''
 
====+use Tech Description:====
*Whether or not to use the defined ship class' tech description instead of the plain text description.
*Optional, defaults to false.
*Syntax: '''''boolean'''''
 
==#Config==
*This section maps system definitions to missions in the mod's campaigns.
 
===$Campaign:===
*The file name of the campaign to set up a config for.
*Syntax: '''''string'''''
 
====$Default System:====
*The default system to display
*Syntax: '''''string'''''
 
====$Mission Map:====
*Begins a map of missions to system definitions
 
=====+Mission:=====
*The mission file name to map.
*Syntax: '''''string'''''
 
=====+System:=====
*The system definition to map the mission to.
*Syntax: '''''string'''''
 
==#Systems==
*Defines all the systems that can be displayed. A system includes a stellar objects, stations, ships, etc. Can be localized around a star, planet, or whatever. Systems can link to one another so be careful not to do anything infinitely recursive!
 
===$Name:===
*The name of the system.
*Must be unique
*Syntax: '''''string'''''
 
===$Display Name:===
*The name as displayed to the player.
*Syntax: '''''string'''''
 
===$Background:===
*The background image to display behind the map.
*Syntax: '''''string'''''
 
===$Description:===
*The description of the system. Should be very short text.
*Optional, defaults to an empty string
*Syntax: '''''string'''''
 
===$Zoom Out To:===
*The name of the system to "zoom out" to or go back to. Must be one of the system defines and is validated after parsing.
*Optional, defaults to nothing.
*Syntax: '''''string'''''
 
===$Element:===
*An element on the map of the system.
*Systems can have unlimited elements.
*Must be a unique name.
*Syntax: '''''string'''''
 
====$+Object:====
*The Object from #Objects that this element represents.
*Syntax: '''''string'''''
 
====$+Name Override:====
*The string to override the object's name with.
*Optional.
*Syntax: '''''string'''''
 
====$+Icon Override:====
*The icon to override the object's icon with.
*Optional.
*Syntax: '''''string'''''
 
====$+Selectable:====
*Whether or not the element is selectable.
*Optional, defaults to true.
*Syntax: '''''boolean'''''
 
====$+Visible:====
*Whether or not the element is visible.
*Optional, defaults to true.
*Syntax: '''''boolean'''''
 
====$+Show Orbit:====
*Whether or not the element's orbit is rendered.
*Optional, defaults to false.
*Syntax: '''''boolean'''''
 
====$+Show New:====
*Whether or not the element will display as new or not seen if the player has never clicked on it before.
*Optional, defaults to true.
*Syntax: '''''boolean'''''
 
====$+Show New Persist:====
*Whether or not the "NEW!" marker will try to persist across elements of the same name across defined Systems.
*Optional, defaults to true.
*Syntax: '''''boolean'''''
 
====$+Zoom To:====
*The system to "zoom in" to if possible, such as zoom into local planetary systems from solar systems.
*Must be a defined System.
*Optional, defaults to nothing.
*Syntax: '''''string'''''
 
====$+Model Rotation Speed:====
*How fast the ship model will rotate
*Optional, defaults to 0.
*Syntax: '''''float'''''
 
====$+Model Orientation:====
*The model orientation as Pitch, Bank, Heading.
*Optional, defaults to (0,0,0).
*Syntax: '''''(integer, integer, integer)'''''
 
====$+Offset:====
*The elements offset from it's angle and distance position.
*Optional, defaults to (0, 0).
*Syntax: '''''(integer, integer)'''''
 
====$+Orbits:====
*The element this element orbits, if any. Must be a defined element in this system.
*Optional, defaults to nothing.
*Syntax: '''''string'''''
 
====$+Orbit Angle:====
*The angle in degrees this element will be placed in an arc on its orbit.
*Optional, defaults to 0.
*Syntax: '''''integer'''''
 
====$+Orbit Distance:====
*The distance this element's orbit is from it's parent.
*Optional, defaults to 0.
*Syntax: '''''integer'''''
 
====$+Orbit Width:====
*The width of the rendered orbit, if rendered.
*Optional, defaults to 1.
*Syntax: '''''integer'''''
 
====$+Orbit Color:====
*The color of the rendered orbit, if rendered.
*Optional, defaults to (128, 128, 128, 255).
*Syntax: '''''(integer, integer, integer, integer)'''''
 
 
===Example===
<pre>
#Objects
 
$Name: Antares Major & Minor
$Display Name: XSTR("Antares Major & Minor", 4528)
$Bitmap: nav_star_ant
$Large Bitmap: ant_suns
$Description: XSTR("ANTARES MAJOR AND MINOR: The binary star of the Antares system. Antares Major is a supergiant star, and Antares Minor is its smaller companion. The two stars are bridged by the dangerous Iraklion Corridor.", 4664)
 
$Name: Antares I
$Display Name: XSTR("Antares I", 4523)
$Bitmap: nav_planet_g
$Ship Class: Planet-Antares1
$Description: XSTR("RUDD'S LANDING: The closest planet to Antares Major and Minor, this rocky world is bathed in solar radiation and heat, making it uninhabitable. The only Terran-built structures are automated mines, built deep underground to shelter them from the suns' heat.", 4659)
 
#Config
$Campaign: bta1_m
+Default System: Antares101
 
$Mission Map:
+Mission: bta1_m1_01.fs2
+System: Antares101
 
#Systems
$Name: Antares101
$Display Name: XSTR("Antares System", 2015)
$Background: nav_sys_ant
$Description: XSTR("GTA Controlled", 4507)
$Element:
+Object: Antares Major & Minor
+Zoom To: Antares101ZoomStars
$Element:
+Object: Antares I
+Show Orbit: true
+Model Rotation Speed: 0.5
+Model Orientation: (4, 8, 180)
+Orbit Angle: 270
+Orbit Distance: 127
+Orbit Color: (32, 152, 32, 55)
 
#End
 
</pre>
[[Category:Tables]]
[[Category:SCPUI]]

Latest revision as of 18:29, 28 October 2026

This page has moved. SCPUI documentation now lives on the SCPUI GitHub wiki.
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