GTDS Goliath
| All information related to the GTDS Goliath is non-canon. |
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| GTDS Goliath |
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Description:
Tech Room Description
This cruiser size installation is able to defend herself against few fighter squadrons and also make an equal fight with a corvette. DS Goliath is first line jump nodes and important installation defence.
Credits
- Model by c914
Performance:
Statistics
| Type | Defense Station |
| Manufacturer | Unknown |
| Maneuverability | N/A |
| Max Velocity | N/A |
| Max Afterburner Velocity | N/A |
| Armor | N/A |
| Hitpoints | ??? |
| Shields | N/A |
| Length | 200 m |
Armaments
| Default Statistics | |
| Turret Type | Amount |
| L.R.T. | 4 |
| RFPulse | 2 |
| Standard Flak | 3 |
| Terran Turret | 6 |
Gallery
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Several views of the Goliath.
Veteran Comments
Please read the Veteran Comments policy before editing this section.
This model can be a pain in the neck to mod with. If you're going to use it in a mod, it's good to note that it uses at least 10 textures and is tile-mapped. Since it's an installation, also, when you want to make table edits, make sure not to set $Rotation time: to 0.0, 0.0, 0.0, even though it cannot rotate in game. This will cause the model to disappear, due to the engine trying to divide by zero. Instead, set the rotation time to some absurdly high number; 10000.0,10000.0,10000.0 should do the trick.
Download link:
- Release Thread (Dead link) - http://www.hard-light.net/forums/index.php?topic=67201.0
- Freespacemods - http://www.freespacemods.net/download.php?view.621