beam-fire
Fire a beam weapon from a specified subsystem
1: Ship which will be firing
2: Turret which will fire the beam (note, this turret must have at least 1 beam weapon on it)
3: Ship which will be targeted
Use add-data to add a specific subsystem to target on the specified target ship
Notes
- This SEXP:
- is used for scripted fights, such as the one involving the GVD Psamtik and the GTCv Belisarius in Surrender, Belisarius!
- is affected by the beam's effective range—for example, it cannot be used to fire a BGreen at a target beyond the BGreen's effective range (4000 m)
- is unaffected by beam cooldown, enabling beams with long cooldown times, such as the SGreen, to fire faster than their tabled rate